This is the remarkable story of the six young women who programmed the world's first all-electronic programmable computer, ENIAC, as part of a secret US WWII project. They changed the world, but were never introduced and never received credit. These pioneers deserve to be known and celebrated: Betty Snyder Holberton, Jean Jennings Barik, Kay McNulty Mauchly Antonelli, Marlyn Wescoff Meltzer, Ruth Lichterman Teitelbaum and Frances Bilas Spence.
Kyle an NYC photographer uses his craft to fulfill his sexual desires while searching for Love while experiencing Heartache
This movie explores the possibilities of interaction between man and computer, with some historical background. It demonstrates techniques introduced in the Walt Disney movie _Tron (1982)_, combining computer-synthesized animation and real-life object photography.
3D animation mayhem from Vince Collins
A movie simulation
In 1942, when computers were human and women were underestimated, a group of female mathematicians helped win a war and usher in the modern computer age. Sixty-five years later their story has finally been told.
Do home computers scare you. confuse you—make you want to curl up in a ball and hide? As the computer revolution explodes into our lives, it's comforting to know there's palace to look for the answers to the practical questions you didn't want to admit you had. Everything You Always Wanted to Know About Computers...but were afraid to ask is that place and host John Wood is the per- son who answers the most frequently asked questions about everything from how to choose a computer to software and peripherals. Interwoven with Wood’s explanations and advice is the story of a family buying its first computer. As the family arrives at typical stumbling blocks, Wood shows us how to avoid common problems and how to solve them if they pop up any-way. Wood's wry humor makes it easy and fun to learn what computers can and can't do and how to find the one that fits your own special needs.
Get ready to power up! When Barbie magically gets pulled into her favorite video game, she is excited to see she's transformed into a fun roller-skating character. In the game, she meets Cutie, the lovable cloud-shaped friend, and Bella, the roller-skating princess. Together, they soon discover a mischievous emoji is trying to take control of the game. As they travel from level to level, Barbie must rely on her amazing gaming skills and out-of-the box thinking to save her team and beat the game!
Miles buys himself a state-of-the-art computer that starts expressing thoughts and emotions after a having champagne spilled down on him. Things start getting out of hand when both Miles and Edgar, how the computer calls himself, fall in love with Madeline, an attractive neighbour.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
In this adventure, Lupin III tries to erase the files about him in the world police network. He finds out about the Ultravirus, a computer virus that controls all others and its location is only known by a little kid. Meanwhile, he steals the Statue of Liberty to look for a diamond the size of a football that is said to be hidden somewhere in it. Apparently, the diamond and the ultravirus are somehow related...